Battlefield 2042’s 1.1 update, Season 1’s first major patch, offers a dizzying number of minor fixes, weapon reworks, and vehicle changes. It will release across all platforms on July 6.
The update expands XP events, granting XP for pilot kills, disarming mines, and repairing vehicles which go on to kill an enemy. Major balance changes include a reduction in power for the MV38-Condor’s 50mm Cannon, reworking the DMR to increase long-range combat usage, and increasing headshot damage in long range engagements. Battlefield Portal also received new additions such as new presets Air Superiority and Ground Superiority, new character voices, and the A-10 Warthog and SU-25TM Frogfoot as new vehicles in the Battlefield 3 mode.
The game’s first season, similar to Battlefield 2042’s initial launch, suffered from persistence errors. EA also denied rumors that only a skeleton crew was working on the game, and confirmed that no one at DICE was working on a Mirror’s Edge sequel or reboot. The next major update for Battlefield 2042 will release in August, with more details to come.
The full update notes are listed below.
A new widget has been added to the Main Menu which shows how many friends are currently online. You’ll now also see the number of online friends directly in the Social tab.Voice Chat options now show you which device is being used for voice inputResolved some instances where Controllers would not provide input when launching the gameYou will no longer get stuck at the “party leader selects game” screen in the lobby when the party leader has already entered the next game. Friends stick together!You’ll no longer see Unassigned or Not Set text in menus when using an alternate controller schemeA Party Leader icon has been added to the Social menuCamera settings for Vehicle 3rd person Field of View now apply immediately without having to cycle through camera options againChanging Squads while in a party now automatically sets your VoIP setting to PartyThe Kill Log sometimes didn’t show all kills made when “Show Kills Made” setting was to ALL. It now properly shows all kills.Weapon Charms should now always be visible on weapons while scrolling through the menuBonus Missions now show the correct expiration timeEnd of Round visuals for Battle Pass rewards are no longer missing after playing a Portal matchThe Zoom button now functions correctly when previewing Charms in the catalogZooming in/out has been made smoother while in preview menusFixed overlapping icons in Tags for players you’ve taken downCompleted Challenges that previously didn’t give out their reward should now retroactively grant themFurther new XP events have been added: New Pilot Kill Bonus Event – triggers alongside you snipe and kill the pilot of an air vehicleNew Disarming Mine Event – triggers when you disarm an enemy AT Mine using InteractRepair Assist – triggers when someone in a vehicle you recently repaired kills an enemy with that vehicleReduced XP reward of Spot Assists to 10 XPHow Players of the Match are selected is now more consistentPlayer Icons and Healthbars now update faster when their state changesMade various changes to smooth out the overall camera experienceThe Kill Card has received several improvements: list of nearby or incoming receivers is now visible on the Kill Card alongside information about the killerIf there are no assists involved in a kill then assist will not show on the KillcardThere is now an animation for when the Killcard is showing on screen or when hiding or skipping it
New game presets Air Superiority and Ground Superiority have been added to the Web Builder You are able to adjust vehicle count in Air Superiority and Ground Superiority game modesAI Soldiers are now better at climbing ladders across Classic era mapsUnderbarrel attachments can now be resupplied as expected by Ammo CratesAdded Ranger to Restrictions tabTeleportation action block now works inside HQs
New and unique character voices have been added for: Battlefield 1942 British EngineerBattlefield 1942 American Anti-TankBattlefield 1942 German Engineer (aka Günter)Additional voice over lines have been added for Bad Company 2 and Battlefield 3 non-squad soldiers
Added 4 extra-small layouts for existing maps (Battle of the Bulge, El Alamein, Kaleidoscope and Manifest). These are suitable for creating new Vehicle TDM experiences, but they’ll also work with Team Deathmatch and Free-for-All modesSeveral fixes have been made across Classic era maps to resolve terrain, prop and collision issues
Added Passenger Seat Modifier: disabling passenger seats allows for a higher maximum number of vehicles.Added the option to toggle passenger seats availabilityAdded Set Max Health Multiplier modifier for vehiclesAdded InfiniteWeaponMagazines modifierAdded Projectile speed multiplier modifier for throwable items
Added CompareVehicleName value block and VehicleName selection list blockAdded GetVehicleState GetPosition value block for vehiclesAdded GetVehicleState GetFacingDirection value block for vehiclesAdded AllPlayersInsideVehicle array value blockAdded GetVehicleState LinearVelocity value blockAdded the option to enable and disable capture points in Air Superiority and Ground Superiority experiencesAdded GetCapturePoint value blockAllow error reports to send additional payloads in Error LogsAdd new action block for sending custom error reports in Logic Editor
Bad Company 2 Replaced the UH-60 on the Russian team with the Mi-24 HindReplaced the BMP-2 on the Russian team with the BMD-3Battlefield 3 Added the A-10 Warthog and SU-25TM Frogfoot as new vehicles
Resolved several clipping animations for melee weapons while vaulting over obstaclesResolved several gadgets clipping through hands while vaultingThe EMP effect from thrown EMP Grenades will no longer affect players outside the visual radius
FXM-33 AA Missile
FXM-33 AA Missile UI will no longer remain on screen while switching to another weaponFixed an issue where no ‘In Stealth’ state is displayed while locking on to Helicopters with the FXM-33 AA
The “Repairing” voice over no longer plays when attempting to repair destroyed vehiclesUsing the Repair Tool no longer sometimes causes the camera to shake
Smoke Grenade Launcher
The Smoke Grenade Launcher’s name is now properly displayed in the Kill Log and Kill Card
The overlay on vehicles for the SOFLAM now has the accurate colors; grey when in progress and yellow when fully locked on
The Spawn Beacon now takes 1 to 2 bullets to destroy instead of 4 to 7
We’ve made several changes to reduce the reliance on the Data Drive Scanners within Hazard Zone. This should make it easier to understand the mode, and allows you more choice in which gadgets you want to deploy with.
Increased cost of the Data Drive Scanner from 0 to 200Now only shows players carrying Data Drives when scanningData Drives are now globally shown in the worldIBA Armor Plates are now free and the default gadget
A new mechanic has been added to Hazard Zone, called Second Chance. This should make it more forgiving while you are first getting to know and start interacting with new squad mates.
If your squad wipes before the first extraction, then the whole squad is redeployed one time after 15 seconds, at a different location from where you first insertedRedeploy and Second Chance now spawns players at 500m instead of 100m. Until the player is 100m above the ground, the parachute cannot be used
Several further changes have been added to faster to get into a Hazard Zone match
Map Overview has been removedReduced the amount of players needed to start the timer for starting the round, even if the server isn’t full yetReduced the start timer from 2 -> 1 minute
Quickdraw Holster has been removedThrowable Increase I – Increased to +2 extra throwable, up from +1Faster Healing I – Increased healing with 50%, up from 20%Insider Information – Increased location reveal from 30s -> 60s before impactInsider Information – Reduced rarity to Rare, down from EpicInsider Information – Reduced costs from 400 -> 200 CreditsBiometric Scanning – Now spots enemies for 100% longer, up from 50%Biometric Scanning – Increased rarity to Rare, up from CommonBiometric Scanning – Increased costs from 100 -> 200 CreditsTable Deal – Increased cost from 400 -> 600 CreditsAmmo Increase II – Increased to +3 additional magazines, up from +2Ammo Increase II – Increased rarity to Epic, up from RareAmmo Increase II – Increased cost from 400 -> 600 CreditsFaster Healing II – Increased healing with 100%, up from 50%Faster Healing II – Increased cost from 400 -> 600 Credits
Maps & Modes
Fixed several visual, collision, lighting and interaction related bugs across Current era mapsResolved an issue on Discarded that could cause defending players to become stuck when spawningResolved instances on Discarded where EMP Grenades exploded without delay after being thrownIt no longer happens that the wrong voice overs would sometimes play when a match was in overtime
Distinctive icons have been added for both Attackers and DefendersDirectional retreat indicators have been added for defenders. This helps you understand in which direction you need to retreatObjective icons now show a hold Hold, Defend, Attack or Retake description to make it easier to understand where you need to goAudio has been tweaked to increase the feeling of tension during a matchThe transition from the match into the End of Round screen has been smoothened
Soldiers will no longer sometimes clip through terrain when running up steep slopesGadgets and weapons will no longer sometimes clip through walls while vaultingPing locations are no longer inaccurate when in a vehicle seat as a passengerJumping will no longer sometimes be interrupted after slidingSoldier hip rotation animations have been improvedYou are now able to vault over some angled walls that prevented this previouslyYou are now able to move while Aiming Down Sights and being proneStrafing no longer causes the camera to slightly moveSeveral improvements have been added to soldier movements animations: Separated aiming from turning so 3P animations can now look around slightly before triggering a turn animationAdded leaning to 3P animationsAdded new and improved idle animationsFixed an issue where your 3P animation wouldn’t always show that you were in traversal sprintThe revive animation for enemy soldiers has been polishedAnimations for a soldier jumping and descending from an upside down plane have been improvedChanging to your primary weapon in mid melee attack now shows the correct melee animationFall damage should no longer be inconsistentAnimations while looking down during traversal sprint have been improvedPinging an enemy Hovercraft no longer plays a voice over indicating it’s empty and ready for usePlayers should no longer slide away after a takedownResolved a broken animation while throwing an Ammo Crate or Medical Crate while vaultingThe death animation when redeploying has been removedThe Parachute / Wingsuit hint no longer remains on screen after either are deployedYou will no longer automatically enter a vehicle if you revive a teammate who was under itYou’ll no longer get a takedown prompt when a takedown is currently being performed on youIt’s now possible to interrupt the Initial Deploy animation while ADSMoving sometimes caused specific weapons to have their animations broken, this has been fixedWhen reviving a player there was a chance that the weapon attachments would get all spooky and become misplaced. We’ve cured their fear of the dead
A blocked loadout message no longer appears in error when interacting with the Loadout CrateIt’s now possible to remain crouched while interacting with Angels’ Supply Crate.Resolved a repeating animation when repeatedly selecting the Supply BagThe 3P flash effect is now visible while being revived by AngelAngel’s Trait has been reworded to indicate he now only supplies ammo, instead of armor
Resolved several inconsistent placement areas for the SG-36 Sentry Gun on ExposureThe “Place Turret” hint no longer shows after the SG-36 Sentry Gun has already been deployedThe SG-36 Sentry Gun can no longer fire downwards at extreme anglesThe SG-36 Sentry Gun can now fall through broken glass
It’s no longer possible to deploy the OV-P Recon Drone in elevators which allows players to see through walls. This will now instead destroy the drone.
The correct Kill Card is now displayed while Dozer dies from heavy fire while having the SOB-8 Ballistic Shield deployedThe SOB-8 Ballistic Shield can now block missiles from the G-84 TGM
Using ADS with the S21 Syrette Pistol now shows the correct visual instead of a red lined patternShooting allies with the S21 Syrette Pistol no longer sometimes triggers the friendly fire voice over
Being hit by EMP Field Grenades now causes you to exit the G-84 TGM TV screenFixed an issue that caused Lis’ G-84 TGM missile to bounce off of certain bushesFixed an issue that caused Sundance’s Anti Armor grenade to lock onto and chase Lis’ G-84 TGM missileIncreased the delay for exiting the G-84 TGM’s screen to 1 secondIt’s no longer possible to damage friendly air vehicles with the G-84 TGM’s missileThe G-84 TGM missile will no longer bounce off vehicles
The Hack indicator should no longer freeze in place after starting a hack
The Anti-Armor Smart Explosive UI no longer gets stuck in lock on when the grenade has already been deployedThe Kill Feed now properly indicates players killed by the Scatter Grenade
Scrolling through weapons with a mouse wheel will no longer activate Paik’s EMG-X Scanner
The Commorose now shows shortened objective names so the text doesn’t clip or overlapThe Nearby Players list now accurately reflects nearby teammatesPlayers dying due to friendly fire no longer show up as an enemy in the Kill FeedThe Need Spotting Commorose command no longer displays empty text in the game feedPlayer name tags no longer change position while occluded by coverYou’ll no longer see a hit indicator when shooting a dead enemy
Anti-Air and Anti-Tank lock on missiles will now acquire new targets without a delay. This should make switching targets significantly smootherAnti-Tank missiles now also lock on to empty vehicles to prevent you from losing your target if the target vehicle is abandonedOverall target acquisition for lock on missiles has been improvedThe YG-99 would sometimes look a little banged up in the collection screens. We’ve buffed it outFixed Stealth bombing coordinates so they no longer show negative valuesWe have taught our autocorrect how to spell Suppressed within the Stealth Helicopter weaponry descriptionsWhile flying an aircraft, the yawing input now stops when the mouse is not moving.Fixed an issue where a second TOW missile could be fired from vehicles while still controlling the first oneFixed an issue where the minimap view cone would not follow the camera in driver/pilot freelook, gunner and passenger seatsDamage markers distance to center updated in vehicles to solve overlapping HUDDriving over a street lamp no longer makes the camera go inside the vehicle. Vehicle love lampYou should no longer see the landing gear on the SU-57 while it’s in flightDying while driving the Polaris Sportsman will no longer cause the camera to violently shakeFixed an issue where Stealth Helicopter bombs would sometimes jitter as they fellBullet tracers would sometimes go in the wrong direction while firing from vehicle weapons. We’ve reset their internal compass and they now point in the right directionVehicle grenade crosshairs no longer display the wrong ammoFixed an issue where the critical health recovery audio cue triggers everytime you exit vehicleCrashing an air vehicle into a friendly vehicle will no longer mark them as an enemy in the kill cam
F-35E Panther / SU-57 FELON – 25mm Cannon (internal)
Damage increased from 20 -> 30Damage Fall Off start increased from 100 -> 250Minimum dispersion has been removedMaximum dispersion decreased from 1 -> 0.7Dispersion increase per shot has been lowered
Airplane Air-to-Ground Missile
Missile Rate of Fire increased from 30 -> 90Replenish delay increased from 8 -> 20sLock time increased from 1 -> 1.5sLock release time reduced from 1 -> 0.5s
Airplane Air-to-Air missile
Increased lock from 1 -> 1.5s
MD540 Nightbird – Mounted 20mm Cannons:
Rate of Fire lowered to 250 -> 200Replenish time increased from 1.8 -> 2.5
T28 / M1A5 – Kinetic Grenade Weapon Pod
Lower blast radius from 10 -> 7mLowered inner blast radius from 4 -> 3m
Autocannon has been adjusted to make it a close range anti-vehicle weapon with diminished power over longer distances:
Speed decreased from 980 -> 300Rate of fire increased from 120 -> 140Damage increased from 40 -> 65Added damage fall off start distance at 25mAdded damage fall off end distance 150mAdded blast damage fall off curveBlast damage increased from 10 -> 25Blast radius from 1 ->3m
MV38-Condor – 50mm Cannon Pod
Now fires single shotsRate of Fire reduced from 110 -> 40Longer replenish delay to fit the new slower rate of fire
AK24 no longer incorrectly shows it has a single rate of fireFixed an issue where AK-24 attachments would not lower the recoil of the weapon as intendedFixed an issue where AC-42 magazines were displaying an incorrect rate of fireFixed MCS-880 Flechettes doing unintended high damage at longer rangesFixed an issue where some weapons wouldn’t play reload sounds while using an underbarrel attachmentsFixed an issue where the SWS-10 Extended mag has a negative rate of fire within the collection screenUpdated DDM4 magazines so bullets are not shown through scopesFixed an issue where the time to live on the Incendiary grenade underbarrel was too shortFixed an issue where attachments were not available when opening the Plus MenuFixed an issue which would cause the bipod to deploy itself changing scopesLaser sights would stop working while in 1P when a player would switch equipment or enter in a vehicle. This no longer happensExiting a vehicle with the DXR-1 triggers no longer triggers the bipod deploy animationM44 Revolver damage increased up to 75mFixed an issue that caused aim assist to not work for vehicle passengers in open seatsFixed an issue where swapping attachments caused some underbarrel attachments to become activated incorrectlyFixed an issue that made it possible to fire faster than intended with some bolt action rifles by swapping attachments
We’ve updated DMR’s to make them more valuable in long-range combat as we currently felt they were underperforming. The first improvement we made here is to increase Bullet Speed, which means less lead time when firing at your target.
BSV-M: 700 -> 790SVK: 860 -> 960VCAR: 600 -> 700DM7: 740 -> 800
We also noticed that headshots weren’t rewarding enough for extended combat engagements. To address this we’ve tweaked their Headshot Damage Multiplier at long-range:
BSV-M / DM7: 1.9x -> 2.2xSVK 1.5x -> 1.6 xVCAR: 1.8x -> 2x
No changes have been made to DMR performance in short to medium range combat, and they’ll feel as you are used to when fighting against Assault Rifles and SMG’s.