Pera Coda Is A Narrative Mystery Set In Istanbul About A Man Trapped In A Loop Between Life And Death

<p><img loading=”lazy” src=”https://www.gameinformer.com/sites/default/files/styles/body_default/public/2025/06/25/73579fb0/per-coda-keyart.jpg” width=”800″ height=”450″ alt=”Per Coda key art” typeof=”foaf:Image” class=”image-style-body-default” /></p>

<p>Pera Coda is a newly announced narrative adventure game blending time-looping puzzle solving with psychological storytelling. Set in Istanbul, Turkey, it stars a man trying to solve a mystery while trapped in purgatory.</p><p>Protagonist Deniz is an attorney trapped in a looping plane of existence between life and death. Unable to live or die, he must escape by confronting his traumatic memories to find hidden truths, engage in choice-driven branching dialogue exchanges, and solve various mysteries of the world to make emotional breakthroughs and break the cycle. The isometric point-and-click adventure promotes complex interactions through accessible mechanics, and draws inspiration from acclaimed titles like Disco Elysium and Outer Wilds. &nbsp;Check out the teaser trailer below.&nbsp;</p><iframe width=”560″ height=”315″ frameBorder=”0″ width=”640″ height=”360″ src=”https://www.youtube.com/embed/uhONOEfReXQ” frameborder=”0″ allow=”autoplay” allowfullscreen=”true”>&nbsp;</iframe><p>“This is both a love letter to our city and a universal human story about guilt, regret, and the search for peace,” says art director Ahmet Kazanci in a press release. He adds that Pera Coda is “rooted in a surreal reimagining of Istanbul, real locations, rich with local nuance and emotional texture that are rarely seen in games. Istanbul becomes both a stage and a mirror, where East meets West, chaos meets calm, and each district reflects a piece of your fragmented self.”</p><p>Pera Coda is being developed by Turkish indie studio Falan, itself an internal developer within indie studio/publisher Elyzio. Pera Coda does not have a release window, but it’s slated to launch for PC via Steam. You can check out a batch of screenshots in the gallery below. &nbsp;</p><p class=”inline-rich-content-placeholder”>&nbsp;</p> <section class=’type:slideshow’><figure><img src=’https://www.gameinformer.com/sites/default/files/styles/entity_browser_thumbnail/public/2025/06/25/e9b117e6/per-coda-9.jpg’></figure><figure><img src=’https://www.gameinformer.com/sites/default/files/styles/entity_browser_thumbnail/public/2025/06/25/7d0b2736/per-coda-2.jpg’></figure><figure><img src=’https://www.gameinformer.com/sites/default/files/styles/entity_browser_thumbnail/public/2025/06/25/6fe880c2/per-coda-6.jpg’></figure><figure><img src=’https://www.gameinformer.com/sites/default/files/styles/entity_browser_thumbnail/public/2025/06/25/6aa7b1ce/per-coda-5.jpg’></figure><figure><img src=’https://www.gameinformer.com/sites/default/files/styles/entity_browser_thumbnail/public/2025/06/25/793cb8a7/per-coda-4.jpg’></figure><figure><img src=’https://www.gameinformer.com/sites/default/files/styles/entity_browser_thumbnail/public/2025/06/25/5801463e/per-coda-1.jpg’></figure><figure><img src=’https://www.gameinformer.com/sites/default/files/styles/entity_browser_thumbnail/public/2025/06/25/886a62a4/per-coda-3.jpg’></figure><figure><img src=’https://www.gameinformer.com/sites/default/files/styles/entity_browser_thumbnail/public/2025/06/25/429046c6/per-coda-7.jpg’></figure><figure><img src=’https://www.gameinformer.com/sites/default/files/styles/entity_browser_thumbnail/public/2025/06/25/0f1ccc06/per-coda-8.jpg’></figure></section>